03 PORCELAIN / PROJECTION / INTENTION
EGOFORM
Fight with two bodies.
I’m developing a game in which a small robot fights alongside its much larger projected form. Their distance, angle and timing matter to how you coordinate the pair.
Independent game in development · Original gameplay and concept studies
See it in context GET A FEEL FOR THE IDEA
Try moving the projection.
Change its distance and angle, then send an intention between the two forms. The diagram explains the idea; watch the gameplay to see the pair fighting together.
Two forms, connected. Change the distance and angle, then send a signal.
See the two bodies in the gameplayInteractive concept illustration · game in development
See the pair in motion
Read a description of the video
A small robot and a much larger projected form fight together in a luminous purple arena. The reel moves through coordinated strikes, Force form, Flow form and a larger guardian encounter. On-screen titles read “One mind. Two bodies”, “Strike together”, “Commit. Break. Punish”, “Keep moving”, “Read the next beat”, and “The Unchanging”. It closes on the EGOFORM title. Electronic music and combat effects accompany the footage; there is no spoken narration.
PICK A MOMENT
Choose a moment to cue it. Press play when you’re ready.
View closer
View closer Keeping track of the pair
The small robot is your physical presence in the arena, while its Egoform reaches beyond it. I’m interested in how the connection between them can become something you understand through play.
That connection has to make sense while a fight is happening. Where is the robot? Where is its projection? How does the distance between them change what you can do?
The “Strike together” chapter shows the pair coordinating an attack. You can also adjust their relationship in the diagram above before returning to the footage.
Force and Flow
The September reel shows two forms. Force emphasises commitment and impact; Flow emphasises movement. Use the chapter controls to compare them and see how the pair move through each part of the fight.
INSIDE THE MAKING
Identity. Space. Scale.

Four accent colours sit within the same robot silhouette. A small change gives each form a different identity.
Original development studies · August 2026 · Timothi Lim / EGOFORM
Developing the visual identity
The August captures show the two bodies in a grey prototype arena. By the September reel, the visual direction includes porcelain forms, projected light and calligraphic movement.
I’ve kept the earlier work here alongside the later footage so you can compare them. The character studies show changes in colour and form, while the gameplay shows those decisions in motion.
This is gameplay from the September 2026 development build. The game is still in development, and there is no public build linked here yet.

